VR Experience in session - taken at Purina HQ in St. Louis, MO 2019
Purina - Future of Pet
Used internally within Purina HQ at the Retail Innovation Center in St. Louis, MO for an immersive showcase of customer profiles and the prospective future of pet care. Updated annually since 2017 for over 100 successful client engagements within Purina.
A constantly updating live platform of VR experiences following three characters within different demographics of pet ownership with multiple points of direct user interaction.
Built with the Unity engine using the Meta Quest 3, utilizing the ArborXR system for secure app deployment and upgrading.
My responsibilities for the project: Game design, C# programming, 3D Modelling, 2D and 3D Animation, App Deployment, Hardware setup/troubleshooting, UI/UX, Quality Assurance, Client relations, Play testing.
Process
Conducted multi-phase on-site ideation sessions, utilizing the client's category, product, nutrition, and consumer behavior research teams to redesign the customer journey.
Collaborated with multiple teams for successful UI wireframing and VR prototyping levels from greybox to a finalized experience.
Designed and developed three bespoke VR experiences, originally on the HTC Vive Focus, and upgraded to Meta Quest 3. All experiences were updated annually with stronger visuals, new environments, and new tech.
Built systems to dynamically change branding for Purina's client engagements, Walmart, Target, Fred Meyer, Grubhub, Doordash, etc.
The three characters from Future of Pet are also represented in short "Meet The Characters" clips, also used internally at the Purina RIC. These clips are recorded and rendered in Unreal Engine 5 using the Metahuman system.
My responsibilities for this project: Motion Capture, 3D Asset management, 3D Animation, lip sync, facial animation, rigging and skeletons, quality assurance, character creation and dressing.
Video features the Idle animations for the three characters which is just a portion of the project.
Sam
Jay
Maria
I facilitated the creation of an internal video to be projected on the Looking Glass Hololuminescent™ Display at Purina HQ.
I co-directed the video footage capture of the project, edited the footage to be usable on the display, and assisted with final composition and project layout.
https://www.pima.edu/
A VR platform for educational purposes at PIMA Community College in Arizona. Users begin in a large sci-fi space station that sends them to different virtual hospitality training courses. Bartending and Chicken Fabrication are showcased below.
My responsibilities for this project are: scenario design, graphic design, 3D asset creation, 3D animation, programming, lead game designer, quality assurance.
RazorEdge developed a training app for Pima Community College's hospitality program to train students on the process of Bartending, creating mixed drinks virtually from a menu of selected ingredients and instructions.
My responsibilities were Environment design, 3D Modelling, 3D animation, UI/UX, quality assurance, scenario design, programming.
Built in Unity for use on the Varjo headset.
RazorEdge developed a training app for Pima Community College's hospitality program to train students on the process of fabricating a raw chicken utilizing industry standard cutting technique.
My responsibilities were Environment design, 3D Modelling, 3D animation, UI/UX, quality assurance, scenario design.
Built in Unity for use on the Varjo headset
RazorEdge built a training sequence for Boston Scientific featuring the TheraSphere Invitro Infusion apparatus.
The experience was built in Unity for the Meta Quest. 3D Assets created in Blender.
My responsibilities were UI/UX design, tutorial creation, 3D asset creation and management, environment design, blendshape creation for the tubing apparatus.
‘Legendary’ is a two player platformer/brawler set on the planets discovered by power hungry humans of the future. Focus on strong narrative foundation driving design choices and being easy to pick up and play with a friend.
I developed each aspect of this game on my own, with programming and design assistance from a committee of professors.
Board game created and designed for a Serious Games class. Players fly around the solar system collecting research about the planets and stars and bringing them back to Earth.
Fight or Fright is a 4 player online battle royal set in a mysterious haunted house on a dark and spooky night. Choose between three characters, fight back against the monsters, and gear up with a variety of long and short range weapons and abilities. Level up your stats by destroying the enemies of the house to become the spooky champion. After 5 minutes of monster slaying, all players are dragged to the ultimate showdown to the death and the last survivor will be crowned the victor.
My contributions include: team leader, character artist, scenario design, animator, graphic design
Bad Future Inc. is a single player 2D side scrolling stealth game. Break into a futuristic high tech facility to take down a rogue AI program. Players utilize stealth mechanics to get around different floors of the building while dodging drones and humanoid robots at every corner. No direct combat, only stealth takedowns and hiding. Levels are different buildings on the corporations campus each with a boss at the end.
My contributions include: team leader, production management, character artist, scenario design, graphic design
Collection of personal work outside of education and professional business. Illustration, photography, 3D modelling, graphic design, etc.